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Hello.

I am Jared, a video game developer. Here you'll find information on my experiences in the games industry and my previous project, Vox Machinae.

For code samples, check out my Github page.

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Previous Project

Vox Machinae

Principal Programmer (April 2022 - May 2024);

Gameplay Programmer (April 2019 - April 2022)

An 80's inspired virtual reality multiplayer mech shooter that features a single player campaign and weighty combat. Available on Steam, Oculus, and Meta Quest 2+ devices.

Blog Posts

About Jared

Jared is a motivated Game Developer who enjoys working with creative people to craft exceptional game experiences.

He enjoys both creating games and playing a wide variety of them. Some favorites include Dwarf Fortress, Elden Ring, Baulders Gate 3, Factorio, Terraria, DS3, Total War: Warhammer, Old School Runescape, Skyrim, Vermintide, Dragon's Dogma, and many many more.

In his spare time, you can find Jared enjoying tinkering on personal projects, 3D printing, Golfing, and socializing online.

Education

2014 - 2019

Bachelors in Computer Information Systems.
Okanagan College

Okanagan College's BCIS degree focuses on developing practical/applied programming skills while keeping the mathematics from typical computer science degrees.

Work History

Apr 2019 - May 2024 (5 yrs 2 mos)

Gameplay/Principal Programmer

Space Bullet Dynamics Corporation (SBDC)

Jared began work with SBDC as a junior gameplay programmer on Vox Machinae. Initially, his role was to work with mission logic components, where he quickly grew to writing those components and then game modes.

Later on, Jared would go on to write larger networked gameplay features, refining art pipelines, and porting the game code and it's dependencies to android systems.

In his final 2 years he would publish 4 major content updates as the principal programmer to Steam, Meta Quest, Oculus, and Viveport.

Aug 2018 - Feb 2019 (7 mos)

Software Developer

Saturn Animation

After a fruitful internship with Saturn Animation, Jared would go on to work as a part time software developer whilst studying at Okanagan College.

The project he worked on is under ND/A, however it featured a mix of augmented reality, social media, and geo locational data.

Hard Skills

C#

C/C++

Python

Unity

Unreal

Network Programming

Optimization and Profiling

Jenkins

Subversion/Git

Software/Tools

Primary programming language used when writing game code.

Programming language, commonly used when writing native code for C# game code to access system features.

Primary use case was in pipeline tooling and automation.

Game engine used professionally for 6+ years.

Engine of choice for side projects.

All Vox Machinae features were required to be multiplayer/network ready.

FPS targets of 90 PCVR and 72 Quest. 

Build automation system.

Versioning tools. SVN for Vox, git for everything else.

Blender, ZBrush Core, BasisU, Compression Tools, flite, Steamworks, Wwise, .Net, xsi/Softimage, PhysX, Zlib.

Get in Touch

Okanagan Valley, BC, Canada

  • GitHub
  • LinkedIn

Sent! I will get back to you as soon as I am availible.

Gallery

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