Hello.
I am Jared, a video game developer. Here you'll find information on my experiences in the games industry and my previous project, Vox Machinae.
For code samples, check out my Github page.
Blog Posts
About Jared
Jared is a motivated Game Developer who enjoys working with creative people to craft exceptional game experiences.
He enjoys both creating games and playing a wide variety of them. Some favorites include Dwarf Fortress, Elden Ring, Baulders Gate 3, Factorio, Terraria, DS3, Total War: Warhammer, Old School Runescape, Skyrim, Vermintide, Dragon's Dogma, and many many more.
In his spare time, you can find Jared enjoying tinkering on personal projects, 3D printing, Golfing, and socializing online.
Education
2014 - 2019
Bachelors in Computer Information Systems.
Okanagan College
Okanagan College's BCIS degree focuses on developing practical/applied programming skills while keeping the mathematics from typical computer science degrees.
Work History
Apr 2019 - May 2024 (5 yrs 2 mos)
Gameplay/Principal Programmer
Space Bullet Dynamics Corporation (SBDC)
Jared began work with SBDC as a junior gameplay programmer on Vox Machinae. Initially, his role was to work with mission logic components, where he quickly grew to writing those components and then game modes.
Later on, Jared would go on to write larger networked gameplay features, refining art pipelines, and porting the game code and it's dependencies to android systems.
In his final 2 years he would publish 4 major content updates as the principal programmer to Steam, Meta Quest, Oculus, and Viveport.
Aug 2018 - Feb 2019 (7 mos)
Software Developer
Saturn Animation
After a fruitful internship with Saturn Animation, Jared would go on to work as a part time software developer whilst studying at Okanagan College.
The project he worked on is under ND/A, however it featured a mix of augmented reality, social media, and geo locational data.
Hard Skills
C#
C/C++
Python
Unity
Unreal
Network Programming
Optimization and Profiling
Jenkins
Subversion/Git
Software/Tools
Primary programming language used when writing game code.
Programming language, commonly used when writing native code for C# game code to access system features.
Primary use case was in pipeline tooling and automation.
Game engine used professionally for 6+ years.
Engine of choice for side projects.
All Vox Machinae features were required to be multiplayer/network ready.
FPS targets of 90 PCVR and 72 Quest.
Build automation system.
Versioning tools. SVN for Vox, git for everything else.
Blender, ZBrush Core, BasisU, Compression Tools, flite, Steamworks, Wwise, .Net, xsi/Softimage, PhysX, Zlib.